Salary
£38.6k - £65k
£35k
£40k
£45k
£50k
£55k
£60k
£65k
Gameplay animation focuses on creating and implementing character animations that directly support interactive gameplay, ensuring they are responsive, visually engaging, and technically aligned with game design requirements. This role involves producing animations using keyframe and motion capture data, integrating them into the engine, and developing systems that connect animations to gameplay mechanics. It supports workflows related to animation pipelines, game engines, and motion capture processes. The role consistently collaborates with design, programming, tech art, and production teams to maintain animation quality, meet technical constraints, and achieve a seamless blend of animation fidelity and gameplay responsiveness.
£38.6k - £65k
£35k
£40k
£45k
£50k
£55k
£60k
£65k
Unity
Unreal Engine
Maya
MotionBuilder
State Machines
Blend Trees
Key-frame & motion capture animation
Core gameplay animation systems (locomotion/combat)
animation integration
Collaboration
Feedback acceptance
Adaptability
Problem-solving
Communication
Iterative teamwork