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Principal Gameplay Animator

Gameplay animation focuses on creating and implementing character animations that directly support interactive gameplay, ensuring they are responsive, visually engaging, and technically aligned with game design requirements. This role involves producing animations using keyframe and motion capture data, integrating them into the engine, and developing systems that connect animations to gameplay mechanics. It supports workflows related to animation pipelines, game engines, and motion capture processes. The role consistently collaborates with design, programming, tech art, and production teams to maintain animation quality, meet technical constraints, and achieve a seamless blend of animation fidelity and gameplay responsiveness.

Salary

£75k - £121.4k

£70k

£80k

£90k

£100k

£110k

£120k

£130k

  • Deep knowledge of animation principles and a focus on dynamic poses
  • Strong in motion capture methods
  • Skill in animating the human figure to create realistic animations
  • Mastery of animation tools and software (Maya, MotionBuilder)
  • State Machines development by creating and maintaining them
  • Strong ability to use reference footage to reconstruct or enhance available data
  • Experience participating in motion capture for gameplay animation, including planning, directing and reviewing data

Software & Tools

Maya

MotionBuilder

State Machines

Motion Capture Systems

Technical Areas

Gameplay animation pipelines

mocap cleanup

blending

pipeline improvement

in-engine testing

Interpersonal Skills

Team Leadership

Motivation

Collaboration

Cross-functional communication

Creative vision

Initiative