Salary
£75k - £121.4k
£70k
£80k
£90k
£100k
£110k
£120k
£130k
Gameplay animation focuses on creating and implementing character animations that directly support interactive gameplay, ensuring they are responsive, visually engaging, and technically aligned with game design requirements. This role involves producing animations using keyframe and motion capture data, integrating them into the engine, and developing systems that connect animations to gameplay mechanics. It supports workflows related to animation pipelines, game engines, and motion capture processes. The role consistently collaborates with design, programming, tech art, and production teams to maintain animation quality, meet technical constraints, and achieve a seamless blend of animation fidelity and gameplay responsiveness.
£75k - £121.4k
£70k
£80k
£90k
£100k
£110k
£120k
£130k
Maya
MotionBuilder
State Machines
Motion Capture Systems
Gameplay animation pipelines
mocap cleanup
blending
pipeline improvement
in-engine testing
Team Leadership
Motivation
Collaboration
Cross-functional communication
Creative vision
Initiative