Salary
£26.5k - £60k
£20k
£30k
£40k
£50k
£60k
3D Artists play a key role in the game development process by creating high-quality 3D models and textures for environments and props, ensuring these assets meet both artistic and technical standards suitable for real-time rendering across multiple platforms. Their responsibilities include optimising assets for performance, implementing them in game engines with proper material setups and level-of-detail configurations, and ensuring integration aligns with project specifications. They contribute to and help maintain efficient workflows and pipelines, supporting cross-functional collaboration by working closely with designers, programmers, and technical artists. This collaboration ensures that visual elements are cohesive with gameplay and function seamlessly within the game's systems.
£26.5k - £60k
£20k
£30k
£40k
£50k
£60k
Unity
Maya
Blender
ZBrush
Substance Suite
Material/Shader Editors
PBR & UV Tools
LOD Setup
Lighting/Rendering
Environment/prop modeling & texturing
asset optimisation for real-time
engine implementation (materials/LODs)
asset organisation & pipeline standards
cross-discipline collaboration
Collaboration
Communication
Cross-functional coordination
External partner liaison