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midweight 3D Artist

3D Artists play a key role in the game development process by creating high-quality 3D models and textures for environments and props, ensuring these assets meet both artistic and technical standards suitable for real-time rendering across multiple platforms. Their responsibilities include optimising assets for performance, implementing them in game engines with proper material setups and level-of-detail configurations, and ensuring integration aligns with project specifications. They contribute to and help maintain efficient workflows and pipelines, supporting cross-functional collaboration by working closely with designers, programmers, and technical artists. This collaboration ensures that visual elements are cohesive with gameplay and function seamlessly within the game's systems.

Salary

£26.5k - £60k

£20k

£30k

£40k

£50k

£60k

  • Proficiency in industry-standard tools such as Maya, Blender, ZBrush, and Substance Suite
  • Knowledge of shader creation and material workflows
  • Familiarity with photogrammetry or procedural modelling techniques
  • Knowledge of PBR workflows, UV mapping, and texturing
  • Familiarity with at least one game engine, material system, blueprints, and mesh pipelines
  • Experience with lighting and rendering for real-time environments

Software & Tools

Unity

Maya

Blender

ZBrush

Substance Suite

Material/Shader Editors

PBR & UV Tools

LOD Setup

Lighting/Rendering

Technical Areas

Environment/prop modeling & texturing

asset optimisation for real-time

engine implementation (materials/LODs)

asset organisation & pipeline standards

cross-discipline collaboration

Interpersonal Skills

Collaboration

Communication

Cross-functional coordination

External partner liaison