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midweight Character Artist

A Character Artist's role is to create high-quality, visually appealing, and immersive characters for games. This involves combining technical expertise and artistic skill to sculpt anatomically accurate characters, design clothing and accessories, and ensure seamless integration with animation and game engines, all while adhering to the project's artistic direction to maintain visual and thematic consistency.

Salary

£26k - £62k

£20k

£30k

£40k

£50k

£60k

£70k

  • Proficiency in relevant software and tools, such as 3D modelling software (e.g., Maya, ZBrush).
  • Competence in integrating assets into a game engine (such as Unity or Unreal), ensuring technical compatibility and performance.
  • An understanding of feedback iteration processes and the ability to respond effectively to critique from team members or supervisors.
  • Familiarity with asset optimization and meeting performance benchmarks.

Software & Tools

Unity

Maya

ZBrush

Technical Areas

Character sculpting & modeling

anatomy & clothing/accessories

engine integration & performance

multi-platform asset optimisation (models/textures/shaders/lighting)

feedback iteration & collaboration

Interpersonal Skills

Communication

Collaboration

Feedback incorporation

Problem-solving