Salary
£26.5k - £57.8k
£20k
£30k
£40k
£50k
£60k
Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.
£26.5k - £57.8k
£20k
£30k
£40k
£50k
£60k
Unity
3ds Max
ZBrush
Substance
Quixel
Photoshop
World-building
environment & prop modeling/mapping/texturing
PBR materials & shading
performance optimisation (console targets)
visual consistency
gameplay support
Collaboration
Cross-team coordination
Candid feedback
Communication