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midweight Environment Artist

Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.

Salary

£26.5k - £57.8k

£20k

£30k

£40k

£50k

£60k

  • Strong understanding of game environment art production (modeling, mapping, texturing, world-building)
  • Proficiency in 3D Studio Max, Unreal/Unity Engine and industry-standard tools like Substance, Quixel, ZBrush, Photoshop
  • Experience creating organic materials using a PBR workflow in Substance Designer & Photoshop
  • You give candid feedback on features where it will improve the gameplay experience

Software & Tools

Unity

3ds Max

ZBrush

Substance

Quixel

Photoshop

Technical Areas

World-building

environment & prop modeling/mapping/texturing

PBR materials & shading

performance optimisation (console targets)

visual consistency

gameplay support

Interpersonal Skills

Collaboration

Cross-team coordination

Candid feedback

Communication