Salary
£42.4k - £121.4k
£40k
£60k
£80k
£100k
£120k
£140k
Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.
£42.4k - £121.4k
£40k
£60k
£80k
£100k
£120k
£140k
Unity
Maya
Blender
3ds Max
Shader Editors
Photogrammetry
Lighting
Physics
Cloth Tools
Full level pipeline (greybox→ship)
modularity/UVs/shaders
PBR materials & shading
creation of high-quality landscapes/foliage/interiors/set-pieces
innovation in tools/workflows
polish & issue resolution
Proactive communication
Collaboration
Cross-disciplinary teamwork
Self-motivation