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Principal Environment Artist

Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.

Salary

£42.4k - £121.4k

£40k

£60k

£80k

£100k

£120k

£140k

  • Expertise with 3D modelling tools such as Maya, Blender, or 3DS Max
  • Strong technical skills (modelling / baking / UVs / modularity / shaders)
  • Knowledge of physically based rendering (PBR)
  • Experience working through the full level pipeline taking a Design greybox through to a shippable level
  • Have experience in all game development cycles (pre-production, production, post-production)
  • Broad 3D game-art skills including experience with photogrammetry, shader editors, lighting, physics, and cloth simulation

Software & Tools

Unity

Maya

Blender

3ds Max

Shader Editors

Photogrammetry

Lighting

Physics

Cloth Tools

Technical Areas

Full level pipeline (greybox→ship)

modularity/UVs/shaders

PBR materials & shading

creation of high-quality landscapes/foliage/interiors/set-pieces

innovation in tools/workflows

polish & issue resolution

Interpersonal Skills

Proactive communication

Collaboration

Cross-disciplinary teamwork

Self-motivation