Salary
£45k - £121.4k
£40k
£60k
£80k
£100k
£120k
£140k
Technical Artists support the game development process by creating and maintaining tools, scripts, and pipelines that optimise and streamline art production workflows. They serve as a bridge between art and programming, ensuring that assets meet technical requirements while integrating efficiently into the production pipeline. Their work involves developing tools within various DCC applications, optimising assets for performance across platforms, and resolving technical issues related to rendering and asset implementation. They contribute to the creation and upkeep of metadata systems, support automation for asset processing, and facilitate efficient collaboration across departments. Common collaborators include art, animation, and engineering teams, with frequent coordination to ensure smooth integration and functional workflows throughout the asset pipeline.
£45k - £121.4k
£40k
£60k
£80k
£100k
£120k
£140k
Maya
MotionBuilder
3ds Max
Houdini
ZBrush
Substance
Adobe CS
Python
PyQt
C
C
JavaScript
OpenCV
OTIO
USD
Rez
CI/CD
Shader Tools
Tools/scripts/pipeline development
asset metadata systems & automation
cross-dept workflows
performance/renderer/shader optimisation
vendor/partner coordination
shader/material creation
team mentorship
Cross-team collaboration
Vendor/partner coordination
Communication
Mentoring
Technical leadership