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Senior 3D Artist

3D Artists play a key role in the game development process by creating high-quality 3D models and textures for environments and props, ensuring these assets meet both artistic and technical standards suitable for real-time rendering across multiple platforms. Their responsibilities include optimising assets for performance, implementing them in game engines with proper material setups and level-of-detail configurations, and ensuring integration aligns with project specifications. They contribute to and help maintain efficient workflows and pipelines, supporting cross-functional collaboration by working closely with designers, programmers, and technical artists. This collaboration ensures that visual elements are cohesive with gameplay and function seamlessly within the game's systems.

Salary

£35k - £75.1k

£30k

£40k

£50k

£60k

£70k

£80k

  • Strong experience in DCC packages such as: Autodesk 3ds Max, Autodesk Maya, Blender, Pixelogic ZBrush, Adobe Substance Designer, and Adobe Substance Painter
  • Strong understanding of PBR workflow.
  • Strong technical knowledge of methods and techniques within a 3D engine.
  • Experience in creating high-quality particle effects.
  • Scripting experience in C#, Visual Scripting, Python or other languages
  • Strong ability to concept sketch or illustrate.

Software & Tools

Unity

3ds Max

Maya

Blender

ZBrush

Substance Designer

Substance Painter

C

Visual Scripting

Python

Particle FX Tools

Technical Areas

PBR workflow

engine techniques

asset optimisation for real-time

pipeline/workflow/tool setup

concept sketching & 2D/3D art

planning & cross-team delivery

Interpersonal Skills

Collaboration

Producer coordination

Planning & organisation

Cross-functional communication