Salary
£47k - £75.1k
£45k
£50k
£55k
£60k
£65k
£70k
£75k
£80k
Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.
£47k - £75.1k
£45k
£50k
£55k
£60k
£65k
£70k
£75k
£80k
Unity
Shader Tools
High/low-poly modeling & advanced shaders
landscape pipeline (height fields, masks, layered materials, export)
proportion/scale/perspective/lighting
pipeline procedures
partner support
collaboration & mentoring
Communication
Collaboration
Mentoring
Team leadership