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Senior Environment Artist

Environment Artists play a critical role in shaping the visual identity and immersive quality of game worlds by creating high-fidelity, game-ready 3D environments and assets that align with the artistic vision and design requirements. Their recurring responsibilities include modeling and texturing architectural elements, landscapes, foliage, and props, while ensuring assets are optimised for performance across platforms and within engine constraints. They support and operate within established workflows and pipelines for asset creation, world building, and content integration, often contributing to their refinement in collaboration with technical art and engineering teams. This role involves frequent cross-disciplinary collaboration with level designers, concept artists, lighting, audio, VFX, animation, and production teams to ensure visual consistency, gameplay functionality, and a polished, cohesive game experience.

Salary

£47k - £75.1k

£45k

£50k

£55k

£60k

£65k

£70k

£75k

£80k

  • Excellent high-res and low-poly modelling skills, texture and shader creation within a PBR pipeline as well as demonstrable skill with sculpting.
  • Understanding of the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, setting up and exporting to game.
  • Strong ability to produce top quality content, using current gen game engines (Unreal, Unity, etc.)
  • Great understanding of proportion, scale, perspective, lighting and colour.
  • Ability to synthesise a wide range of assets and shape them into an artistic whole.
  • Ability to solve complex problems and implement solutions.

Software & Tools

Unity

Shader Tools

Technical Areas

High/low-poly modeling & advanced shaders

landscape pipeline (height fields, masks, layered materials, export)

proportion/scale/perspective/lighting

pipeline procedures

partner support

collaboration & mentoring

Interpersonal Skills

Communication

Collaboration

Mentoring

Team leadership