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Senior Technical Artist

Technical Artists support the game development process by creating and maintaining tools, scripts, and pipelines that optimise and streamline art production workflows. They serve as a bridge between art and programming, ensuring that assets meet technical requirements while integrating efficiently into the production pipeline. Their work involves developing tools within various DCC applications, optimising assets for performance across platforms, and resolving technical issues related to rendering and asset implementation. They contribute to the creation and upkeep of metadata systems, support automation for asset processing, and facilitate efficient collaboration across departments. Common collaborators include art, animation, and engineering teams, with frequent coordination to ensure smooth integration and functional workflows throughout the asset pipeline.

Salary

£40k - £75.1k

£40k

£50k

£60k

£70k

£80k

  • Strong Python, Mel or Maxscript skills used within DCCs.
  • Experience writing database and event driven toolchains.
  • Experience with Numpy, SciPy, OpenCV, OpenImageIO, OpenTimelineIO, USD, Rez.
  • Experience creating assets and pipelines using Houdini in production.
  • An understanding of the underlying math that 3d animation systems utilise.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

Software & Tools

Python

MEL

MaxScript

Numpy

SciPy

OpenCV

OIIO

OTIO

USD

Rez

Houdini

Technical Areas

DCC & standalone tools/pipelines

data processing automation

API usage & documentation

problem diagnosis

maths of 3D animation systems

long-cycle production experience

code reviews & mentoring

Interpersonal Skills

Constructive feedback

Mentoring

Collaboration

Communication