Salary
£27.5k - £57.8k
£20k
£30k
£40k
£50k
£60k
Technical Artists support the game development process by creating and maintaining tools, scripts, and pipelines that optimise and streamline art production workflows. They serve as a bridge between art and programming, ensuring that assets meet technical requirements while integrating efficiently into the production pipeline. Their work involves developing tools within various DCC applications, optimising assets for performance across platforms, and resolving technical issues related to rendering and asset implementation. They contribute to the creation and upkeep of metadata systems, support automation for asset processing, and facilitate efficient collaboration across departments. Common collaborators include art, animation, and engineering teams, with frequent coordination to ensure smooth integration and functional workflows throughout the asset pipeline.
£27.5k - £57.8k
£20k
£30k
£40k
£50k
£60k
Unreal Engine
Unity
Maya
Blender
3ds Max
After Effects
Houdini
Perforce
Git
PBR Pipeline Tools
Tools/pipelines/workflows with art/programming
metadata creation/extension
multi-platform asset optimisation (models/textures/shaders/lighting)
runtime performance
troubleshooting & DCC tool creation
Collaboration
Cross-functional communication
Problem-solving
Stakeholder coordination