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midweight Dialogue Designer

Dialogue designers create, edit, and implement high-quality dialogue audio to deliver an engaging and immersive player experience. They handle the recording, mastering, and integration of dialogue assets, apply runtime effects and dynamic mixing, and manage pipelines that support dialogue from pre-production through QA. Their work involves organising and maintaining dialogue systems, tools, and workflows to ensure consistency across gameplay, cinematics, and AI-driven systems. Dialogue designers collaborate closely with Narrative, Audio, Game Design, Facial Animation, Cinematic, and Localisation teams to align dialogue content with story, performance, and systemic features across all language builds.

Salary

£30k

  • Experience in audio recording, production, editing and mastering
  • Experience of implementing sound into games using various game development tools, pipelines and technology
  • Location Sound Recording experience and/or PCAP recording
  • Experienced in professional audio editing tools such as (but not limited to) Pro Tools, Reaper, Waves Plugins, iZotope RX, etc.
  • Comfortable with removing artifacts such as breaths, pops, clicks, and background noise
  • Proficiency in production sound, especially with performance-capture or film where timecode is required for sync
  • Experience with audio processing basics (e.g., EQ, compressors)
  • An understanding of in-game dialogue systems and pipelines preferred, as well as the ability to adapt to new technology and game engine tools
  • Knowledge of Text-To-Speech technologies and their application in game development

Software & Tools

Pro Tools

Reaper

Waves Plugins

iZotope RX

Text-To-Speech

Audio Recording Equipment

Technical Areas

Dialogue recording

editing

mastering

and integration

runtime effects and mixing

dialogue systems and workflows

localisation and VO pipeline management

ADR sync and cleanup

Interpersonal Skills

Collaboration

Communication

Cross-functional teamwork

Organisation