Principal Dialogue Designer
Dialogue designers create, edit, and implement high-quality dialogue audio to deliver an engaging and immersive player experience. They handle the recording, mastering, and integration of dialogue assets, apply runtime effects and dynamic mixing, and manage pipelines that support dialogue from pre-production through QA. Their work involves organising and maintaining dialogue systems, tools, and workflows to ensure consistency across gameplay, cinematics, and AI-driven systems. Dialogue designers collaborate closely with Narrative, Audio, Game Design, Facial Animation, Cinematic, and Localisation teams to align dialogue content with story, performance, and systemic features across all language builds.
- Develop, maintain and optimise core engine technologies for the game
- Drive the development of systems such as streaming, generic serialisation, and entity systems
- Implement core systems, graphics features, pipelines, and infrastructure.
- Solve high level technical issues and provide user support for the team
- Debug and/or triage low level issues like Crashes, Hangs and Desynchs
- Own and run performance profiling for both cycles and memory
- Develop and maintain Automation toolsets to support testing for both performance and quality
- Refactor existing systems to spread work across multiple cores and frames (e.g. Data streaming).
Software & Tools
Pro Tools
Reaper
Wwise
Technical Areas
High-level dialogue system design and management
runtime effects and dynamic mixing
runtime effects and dynamic mixing
cross-language and localisation pipeline leadership
Interpersonal Skills
Cross-disciplinary collaboration
Workflow organisation
Leadership