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Senior Audio Designer

The Audio Design role is responsible for creating, editing, and implementing high-quality audio assets that support an immersive and cohesive game experience. This includes designing sound effects, dialogue, music, and ambient audio using a mix of original recordings, Foley, libraries, and synthesis techniques. Audio Designers work within established pipelines and tools such as game engines, audio middleware, and proprietary systems to integrate and optimize sound content for interactive and linear elements. They support workflows related to animation, physics, video, and gameplay systems, and collaborate closely with programmers to develop and refine audio triggers and dynamic systems. The role involves frequent cross-functional collaboration with disciplines such as design, art, animation, production, and video teams to ensure audio is aligned with broader project goals and technical requirements.

Salary

£34k - £60k

£30k

£35k

£40k

£45k

£50k

£55k

£60k

  • Deep expertise and strong knowledge of audio middlewares such as Wwise or FMOD
  • Proficient in using Unreal/Unity
  • Proficiency in authoring audio formats
  • Expert in interactive and linear sound effects design
  • Demonstratable fluency in game audio implementation
  • Experience creating interactive audio with complex real-time modulation sources
  • Experience with effective use of in-game DSP
  • Experience with professional audio editing programs like Nuendo, ProTools, Vegas, Sound Forge
  • Understanding of modular synthesis, granular resynthesis and procedural audio techniques

Software & Tools

Wwise

FMOD

Nuendo

Pro Tools

Vegas

Sound Forge

Unity

Technical Areas

Interactive and linear sound design

in-game DSP

modular and procedural audio

complex modulation and scripting

implementation using blueprints/data assets

Interpersonal Skills

Collaboration

Communication

Creative alignment

Cross-functional teamwork