Senior Dialogue Designer
Dialogue designers create, edit, and implement high-quality dialogue audio to deliver an engaging and immersive player experience. They handle the recording, mastering, and integration of dialogue assets, apply runtime effects and dynamic mixing, and manage pipelines that support dialogue from pre-production through QA. Their work involves organising and maintaining dialogue systems, tools, and workflows to ensure consistency across gameplay, cinematics, and AI-driven systems. Dialogue designers collaborate closely with Narrative, Audio, Game Design, Facial Animation, Cinematic, and Localisation teams to align dialogue content with story, performance, and systemic features across all language builds.
- Well-versed in production sound, especially with performance-capture or film where timecode is required for sync
- Solid working experience with spectral dialogue editorial, such as iZotope RX Advanced or other industry equivalents
- Working experience and high-level operation of DAWs such as Reaper, Pro Tools, or other industry standards
- Deep understanding of microphone techniques, studio hardware, and audio production
- Experience with mixing in multiple formats such as 5.1, quad, etc.
- Knowledge of signal processing devices such as compressors, limiters, equalizers, etc.
- Proven and demonstrable qualifications in dialogue editorial and mixing for pre-rendered linear cinematics of varying complexity and content styles
- Strong capability with audio middleware such as Wwise, Fmod, or game engines such as Lumberyard, Unreal, Unity, or other proprietary engines
- Experience with source control software like Perforce
Software & Tools
Wwise
FMOD
Reaper
Pro Tools
iZotope RX Advanced
Lumberyard
Unity
Perforce
Technical Areas
Dialogue recording
editing
and mixing (5.1/quad)
middleware integration
runtime effects and dynamic mixing
dialogue scripting/debugging
studio and mocap session engineering
Interpersonal Skills
Communication
Collaboration
Feedback exchange
Team coordination