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Senior Technical Audio Designer

Technical Audio Designers create and maintain the technical systems that enable sound to function within interactive environments, combining sound design with technical implementation to ensure audio behaves correctly and efficiently during gameplay. Their work typically includes designing and implementing sound effects and interactive audio elements, developing and maintaining audio tools, scripts, and pipelines, integrating audio assets into game engines, troubleshooting and debugging audio systems and tools, and supporting performance and memory requirements across platforms. This role commonly collaborates with sound designers and audio programmers while also working closely with programmers, game designers, artists, and other developers to ensure audio systems align with gameplay requirements and technical constraints.

Salary

£52k

  • Experienced knowledge of audio integration in modern games.
  • Adept with implementation techniques within audio middleware (WWISE, FMOD, etc…)
  • Proficient with implementation using visual scripting systems (e.g. blueprint)
  • Strong abilities with game audio concepts, workflows, and technical sound design best practices
  • Thoroughly understands the foundations of dynamic, frequency, and time-based effects as well as audio synthesis

Software & Tools

Wwise

FMOD

Visual Scripting Systems

Technical Areas

Technical audio implementation

advanced scripting

audio feature prototyping

system design and iteration

tool specification and documentation

Interpersonal Skills

Communication

Cross-disciplinary collaboration

Problem-solving

Technical articulation