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midweight Engine Programmer

Engine Programmers design, implement, and maintain the foundational systems of a game engine, ensuring its performance, stability, and scalability across platforms. Their work focuses on developing low-level systems, optimising memory and CPU usage, and building tools and workflows that support efficient content creation and real-time execution. They contribute to core architecture, streaming systems, and engine features, regularly testing and debugging to maintain high technical standards. Engine Programmers work closely with art, design, QA, and production teams to integrate technical solutions that meet development needs while minimizing performance costs, supporting the broader game development process through robust and adaptable engine infrastructure.

Salary

£32k - £43k

£32k

£34k

£36k

£38k

£40k

£42k

£44k

  • Demonstrable experience with C/C++ programming
  • Knowledge of modern hardware with an understanding of computing fundamentals and related terminology
  • Experience with a wide range of CPU and GPU profiling tools
  • Strong multi-threaded programming and debugging skills
  • Analytical skills for measuring system performance and memory use
  • Ability to accurately predict task duration and understand dependencies
  • Experience with data driven development

Software & Tools

C

C

CPU/GPU Profilers

SDKs

Source Control

Data-Driven Tooling

Technical Areas

Low-level engine systems

performance & memory optimisation

multi-threading

profiling network/gameplay code

troubleshooting & DCC tool creation

feature breakdown

code quality & reviews

regression & integration testing

docs

Interpersonal Skills

Communication

Collaboration

Open-mindedness

Iterative mindset