Salary
£33.5k - £68.9k
£30k
£40k
£50k
£60k
£70k
Graphics Programming focuses on the development, implementation, and maintenance of real-time rendering and visual effects systems that enable high-quality graphics in games. This role is responsible for building and optimising graphical features such as particle systems, shaders, lighting, post-processing, and rendering pipelines, ensuring they perform efficiently across platforms. It supports and extends graphics engines, both proprietary and commercial, by writing production-quality, well-documented code and by contributing to testing and optimisation efforts. Graphics Programmers play a key role in refining tools and workflows for handling large-scale visual data and collaborate closely with teams such as Art, VFX, Design, and Engineering to align visual goals with technical execution.
£33.5k - £68.9k
£30k
£40k
£50k
£60k
£70k
C
C
Python
HLSL
GLSL
CG
DirectX 12
Vulkan
Metal
Unity
CryEngine
Rendering pipelines
shaders
lighting & composition
Real-time rendering systems (particles, shaders, lighting, post-processing, pipelines)
particles
engine extension
profiling & optimisation
tooling/workflows for visual data
ray tracing features
Cross-functional collaboration
Communication