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Principal Tools Programmer

Tools programming supports game development by creating and maintaining software tools that streamline content creation, asset management, and deployment processes. This function involves developing and optimising custom editors, plugins, and automation scripts using languages like C++, C#, Python, and MaxScript to improve workflows and ensure tool reliability across platforms. It supports integration with game engines, version control, and build systems, and addresses performance and usability through debugging, documentation, and ongoing iteration. Tools programmers work closely with artists, designers, and engineers to understand production requirements, enhance user experience, and deliver efficient, scalable solutions that enable smooth and effective game development pipelines.

Salary

£84k

  • Create well thought product communications including social posts, blog posts, patch notes, and updates to highlight games and inform players
  • Develop and lead community initiatives, programs, and events that foster strong connections in and out of the game
  • Define and track KPIs tied to engagement, retention, and sentiment, adapting strategies as needed
  • Track, analyse, and report on community and creator campaign performance to optimise and improve
  • Partner with localisation teams to translate and quality control marketing content
  • Assist in planning, overseeing, and spending the global community budget effectively
  • Schedule, manage, and feature in livestreams, videos, and podcasts
  • Source, analyse, and organise player feedback for meetings with game producers and external brand holders to plan strategies for improving customer engagement

Technical Areas

Custom editors/plugins/automation (C++, C#, Python, MaxScript)

engine/build/VCS integration

performance & usability

debugging & docs

pipeline enablement

Interpersonal Skills

Collaboration

Stakeholder communication

User empathy