Salary
£48k - £89.4k
£40k
£50k
£60k
£70k
£80k
£90k
Graphics Programming focuses on the development, implementation, and maintenance of real-time rendering and visual effects systems that enable high-quality graphics in games. This role is responsible for building and optimising graphical features such as particle systems, shaders, lighting, post-processing, and rendering pipelines, ensuring they perform efficiently across platforms. It supports and extends graphics engines, both proprietary and commercial, by writing production-quality, well-documented code and by contributing to testing and optimisation efforts. Graphics Programmers play a key role in refining tools and workflows for handling large-scale visual data and collaborate closely with teams such as Art, VFX, Design, and Engineering to align visual goals with technical execution.
£48k - £89.4k
£40k
£50k
£60k
£70k
£80k
£90k
C
C
HLSL
GLSL
CG
DirectX
Vulkan
Console APIs
Unity
Lumberyard
RenderDoc
Unity Profiler
PIX
Nsight
Rendering features (characters, lighting, post, materials)
pipeline extension
shader dev & optimisation
debugging & problem-solving
GI for procedural scenes
Cross-team collaboration
Communication