skip to main content

© 2025 - 2026 Into Games
Powered by Bird's Eye View.
Built by MAJOR.

midweight Combat Designer

Combat Designers are responsible for creating and implementing responsive, engaging combat systems that align with the game's core mechanics and player experience. They design and refine melee, ranged, and archetype-specific abilities, as well as enemy AI, encounters, and boss mechanics using tools like Unreal Engine and visual scripting. Their work spans the full feature lifecycle from concept, prototyping, and playtesting through to final implementation ensuring systems are fun, balanced, and technically sound. Combat Designers support workflows involving combat logic, enemy behavior trees, and player progression systems, frequently iterating based on playtest feedback. They collaborate closely with teams across animation, engineering, level design, audio, VFX, and QA to ensure combat elements are cohesive and well-integrated within the broader game experience.

  • Strong proficiency in design tools used in UE5 or equivalent proprietary game engine
  • Knowledge of various support tools such as Miro, Jira, and Confluence
  • Strong knowledge of AI behaviour, combat mechanics, and encounter design
  • Strong understanding of boss fight design, including pacing, difficulty tuning, and player feedback systems
  • Familiarity with skill trees, player progression, and systemic combat mechanics
  • Excellent bug diagnosis and debugging skills

Software & Tools

Unity

Blueprint

Visual Scripting

Miro

Jira

Confluence

Technical Areas

Combat mechanics

AI behaviour trees

boss design

encounter pacing

skill trees

player progression

debugging and iteration

Interpersonal Skills

Problem-solving

Communication

Collaboration

Cross-disciplinary teamwork