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Principal Level Designer

Level Designers are responsible for creating engaging and immersive gameplay spaces that align with the overall creative vision of a game. They design and build levels from concept through final implementation, integrating gameplay mechanics, narrative elements, and player progression to deliver memorable experiences. Their work supports core development pipelines by building blockouts, scripting encounters, implementing gameplay features, and troubleshooting design issues within proprietary tools. Level Designers collaborate closely with multidisciplinary teams including art, narrative, engineering, animation, VFX, and audio to ensure cohesive, high-quality environments and player experiences. They regularly playtest and iterate on levels based on internal feedback, adhere to best practices to maintain stability and quality, and research subject matter and industry trends to inform their designs and enhance gameplay flow.

Salary

£55k - £80k

£55k

£60k

£65k

£70k

£75k

£80k

  • Strong understanding of space, flow and pacing
  • A solid grasp of design methodologies and an up to date knowledge of the casual audience and casual game markets and player motivations
  • A solid grasp of design methodologies and an up to date knowledge of the casual audience and casual game markets and player motivations
  • Experience with versatile game development tools such as Unity, Unreal, or similar proprietary tools
  • Experience using 3D modelling software such as Maya or Blender
  • Experience working in Radiant
  • Experience in written scripting languages (e.g. C#, Javascript, Python)
  • Strong documentation and visualisation skills

Software & Tools

Unity

Maya

Blender

Radiant

C

JavaScript

Python

Technical Areas

Level layout & spatial design

flow & pacing

greyboxing

game engine systems & scripting

API usage & documentation

collaboration with art and narrative teams

Interpersonal Skills

Communication

Teamwork

Collaboration

Feedback exchange

Interpersonal leadership