skip to main content

© 2025 - 2026 Into Games
Powered by Bird's Eye View.
Built by MAJOR.

Senior Combat Designer

Combat Designers are responsible for creating and implementing responsive, engaging combat systems that align with the game's core mechanics and player experience. They design and refine melee, ranged, and archetype-specific abilities, as well as enemy AI, encounters, and boss mechanics using tools like Unreal Engine and visual scripting. Their work spans the full feature lifecycle from concept, prototyping, and playtesting through to final implementation ensuring systems are fun, balanced, and technically sound. Combat Designers support workflows involving combat logic, enemy behavior trees, and player progression systems, frequently iterating based on playtest feedback. They collaborate closely with teams across animation, engineering, level design, audio, VFX, and QA to ensure combat elements are cohesive and well-integrated within the broader game experience.

Salary

£47.5k

  • Experience designing player progression and combat-related UI
  • Hands-on experience with design tools and scripting languages such as C++, Python, or Unreal Blueprints
  • Strong understanding of combat mechanics, player control, AI behaviour, and balancing
  • Expert game design sensibilities and deep understanding of gameplay systems and mechanics
  • Ability to analyse and articulate enemy archetype design
  • Knowledge of scaling combat gameplay difficulty through player, enemy, and AI elements
  • Strong analytical skills and a proactive approach to problem-solving

Software & Tools

C

Python

Technical Areas

Combat systems and progression design

AI behaviour tuning

player feedback

balancing and iteration

Interpersonal Skills

Collaboration

Communication

Attention to feedback

Analytical problem-solving